Official Thread of Random Gaming Nonsense: The Third

Joined: Nov 2004
Posts: 3880
Delta-CainHere you go Tortilla Soup.  

This is the link for Republic Commando:  https://www.humblebundle.com/gift?key=XEmWRPPtam8N2Uex

Here's the link for Empire at War:  https://www.humblebundle.com/gift?key=BqshxAHxarykusD6

I actually bought Republic Commando during the last Steam sale because I got a new computer and I couldn't install the game to it because I couldn't find the manual or box that had the installation code on it.  

Thanks, man! Much appreciated.
Feb 10, 2015 10:57 AM
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Joined: Jun 2002
Posts: 10794
They added a couple more games to the bundle.  I have one of them Star Wars Starfighter already on Steam.  I'll post the gift code here in case you'd like it.  https://www.humblebundle.com/gift?key=WcKAU2b6G77eRxDM
Feb 11, 2015 6:10 PM
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Joined: Nov 2004
Posts: 3880
damn, missed it. thanks anyway.
Feb 12, 2015 6:28 PM
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Joined: Aug 2004
Posts: 5691
It was a long weekend (which really means a normal weekend for me, which I never get anymore) so I started up a new game: Infamous 2. I enjoyed the first despite its numerous problems, and I'm sorry to say this is really just more of the same - which is fine, since it's still fun, but also disappointing, because I was hoping for more. The karma choices are still hilariously dumb, writing is as bad as ever, and I'm not a fan so far of The Beast (I was expecting something more than... a really big dude?). The mission design grows tiresome (how many times am I going to hop on the back of a truck and escort this character to the destination point a.k.a. the area that triggers the next cutscene) and largely recycles what we saw in the first. And on that note, am I crazy or is Sucker Punch recycling Empire City as well for New Marais? There are parts of it that give me some serious deja vu.

This is a shame only because the rest of it is still so good. Traveling around the city, grinding power lines and soaring with the thruster ability still feels great, and the superhero antics in the basic combat scenarios and side missions are good fun, particularly when multiple factions (rebels, militia, swamp creatures) are engaging in skirmishes throughout the city. Soaring around on thrusters shooting lightning bolts as a Devourer charges down a street surrounded by his burrowing minions and the militia are firing rockets from the rooftops and shit is blowing up and cars are flipping everywhere... yo, that's tight. The scale is impressive and I'm still digging what Sucker Punch has accomplished here. There are cool ideas throughout, like the new fire/ice super power paths, and one of the new areas in New Marais is a flooded district (it's New Orleans post-Katrina) which is neat since you have to avoid water on account of electrocuting yourself (and also changes the dynamic of the action here, since you can use that against your opponents, turning the district into an elaborate trap by simply touching the ground).

I'm curious how Second Son stacks up to this. I'd like to think there's a great game buried in this formula, but it's also starting to look like Sucker Punch is already hitting the ceiling of what they're capable of artistically. Hmmm.
Feb 19, 2015 12:32 AM
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Joined: Dec 2005
Posts: 16891
I thought Second Son's main mission variety was pretty serviceable, but obviously at a cost to...well, the rest of the open world. Felt more like a game that just happened to take place in an open world rather one that was designed around it, but as a non-fan of open world games, it worked for me.

It's funny you mention that "stand on a truck and shoot at dudes" mission because that is still totally in the series, but I can't remember if they did it for Second Son proper. It's definitely in the Fetch DLC.

What really grabbed me with SS were the outposts. I don't know if Infamous 2 has an equivalent, but I loved taking outposts over in Infamous(unlike in, say, Far Cry) because those were the moments where the movement and combat had proper time to shine. The push and pull between engaging in combat and having to disengage, only to re-engage the outpost by groundpounding the enemy force from 50 feet above was the best. They actually gave me some strong RFG vibes, but I don't know how much anyone else got from that. Those outposts sold me on the game, though.

Also, sicknasty finger animations.
Feb 19, 2015 6:26 PM
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Joined: Nov 2007
Posts: 4388
I'm actually kind of shocked by The Order's Metacritic score. I mean, something in the 70s wouldn't have surprised me too much, but yikes. Seems like I'll be waiting awhile before I bother, if ever.
Feb 20, 2015 1:16 PM
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Joined: Jul 2004
Posts: 17760
I've been playing a lot of Far Cry 4, and Dying Light. I've really been enjoying FC4, which is strange because I was kind of indifferent to FC3. I think a big part of it has to do with the setting and the plot. I really like the switch from the tropics to the Himalayas and surrounding areas. The story, while nothing special, definitely is better than the "great white (frat boy) hope" story of the first game. That, and everything overall just feels tighter than the last game. Outposts seem less frustrating, and the addition of the "auto-drive" system for vehicular combat is just genius. I still absolutely HATE the constant corpse looting, a problem which Dying Light majorly suffers from as well.

As for Dying Light, I'm just not that into it. It just feels WAY too much like Dead Island (which I wasn't much of a fan of) and while the addition of free running is definitely a welcome addition, it still feels way too similar and IMO, dull. Also, it seems like the combat is less intricate than in the DI games. It's also really hard, which usually I'm cool with, but for some reason it stresses me out in this game. And again, FUCK those stupid looting animations.

I also just got Evolved for PC, which I'd like to try out with some RTers if anybody is interested.
Feb 21, 2015 2:24 AM
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Joined: Feb 2015
Posts: 1162
Been enjoying Mario Kart Wii U lately.  That is all.
Feb 23, 2015 3:07 PM
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Joined: Dec 2014
Posts: 271
Wow. I'm stuck in a loop in Metroid: THe Oher M.  I regen in a save point, I can go north and thru a door or W thrugh a hole in a door. I keep winidng up going in circles.... literally.
Feb 24, 2015 10:47 AM
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Joined: Jun 2005
Posts: 26869
Serves you right for playing Other M.
Feb 24, 2015 12:32 PM
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Joined: Jun 2005
Posts: 26869
Snagged a Dolphin Bar for my PC, works really great. Might actually spend some time on Dolphin now that configuring controls isn't such a hassle.
Feb 26, 2015 12:39 AM
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Joined: Aug 2004
Posts: 5691
MechaWhat really grabbed me with SS were the outposts. I don't know if Infamous 2 has an equivalent


It doesn't sound like it. The closest thing are just sidequests that involve skirmishes between different factions in various neighbourhoods. That's the only time the game really gives you a little playground and says "have fun." Some of the main missions are still pretty good, but others not so much.

Something I can't remember about the first game now (it's been too long) is whether or not karma choices change the mission path. I remember choices that occur during and change how you complete a mission, but Infamous 2 outright opens or locks different missions (i.e. you make a choice to support either Kuo or Nix, and do a different mission based on that choice). It's cool, adds more meaningful replayability, but the karma choices are still hilariously bad, as I said.

And having beaten the game now, I'm still a little disappointed overall. The story with the Beast didn't go anywhere interesting. On a narrative level (as if that matters?), the whole game feels like one long anticlimax to the only decent idea the first game had.

...though now I'm extra curious about Second Son. It's a sequel, right? So which ending is canon?
Feb 27, 2015 8:52 PM
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Joined: Dec 2014
Posts: 271
Anyhow, I"m playing on a laptop with a 1ghz processor that isn't supposed to be able to handle gaming at all according to reviews. HP 15 15-f004dx with 4096MB RAM AMD E1-2100 APU with Radeon(TM) HD Graphics     but MGS V: Ground Zeroes runs fine on LOW settings. What ticks me off is that BIg Boss is walking in zig-zags and if there's a door he has to walk thru, he'll swerve and swerve and not easily go straight thru the goddamn door. WTF?
Mar 6, 2015 2:46 PM
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